Pinchpenny was still concerned, but more concerned about his retirement. They went next door to the Miller & Blot, Lawyer’s office and three hour later, Pinchpenny was a rich gentleman of leisure.
Meanwhile, an out-of-breath cowboy rode up to the marshal’s office, “Halp marshal, we bin bushwacked!”
Season VI, Chapter 4 Predators and Victims, Episode 8:
“What happened Tom?”
“We was just comin’ in from tendin’ th’ stock, when they opened fire, all but me was kilt!”
“Are they still there?”
“Naw, they rode off south.”
“Okay, Tom, let me get my horse and we’ll take a look-see. I’ll tell Frank to come out with a wagon, so’s we can pick up the boys that were kilt.”
“Why’d they do this, Marshal? It don’t make no sense.”
As they rode out of town to the south, Erik & Susan entered Dreadwood from the north. They went down the wide main (and only) street and passed the “Cattleman’s Hotel,” “Marshal’s Office,” “Carstairs & Son General Store, “Miller & Blot, Lawyer,” and the “Dreadwood Saloon,” before they found a vacant building for rent.
It was situated between the saloon and the blacksmith shop and across the street a cemetery and three other occupied buildings (by whom, I can’t tell you, GENTLE READER, because they’re facing the wrong way and I can’t see their signs). They stopped in front of the building with the “For Rent” sign, “What do you think, Susan, will this work?”
“Oh yes,” She smiled, “It’s smaller than my building in Williams’ Station, but it should do just fine for our purposes.”
There was a smaller sign on the door which directed all queries to “Miller & Blot.” The two walked to the attorney’s office to negotiate the rental transaction.
The rest of the marshals decided to remain in Huron an extra week to give Erik and Susan more time to get set up in Dreadwood. When they left and after crossing the Missouri River at Pierre, they broke into three teams before turning south; Boomer & Chris, Sarah & Larry, and Susie & Mac. They also removed their badges—no sense announcing the presence of so many US Marshals on the move. They planned to set up a semi-permanent camp outside Murdo, the closest town to Dreadwood.
What they didn’t plan on, occurred north of Murdo…
To Be Continued…